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Transparent textures don't receive light, and cast shadows.


Shirk
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I've been trying to figure out why my transparent textures aren't casting shadows and receiving any light, and just remain fully bright. I tried Shadmars vegetation shader, but it produces ugly textures and still doesn't receive any lighting. Any insight into why this might be happening?

 

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Two new shaders have been added in the beta branch on Steam:

"Shaders\Models\diffuse+normal+specular+alphamask.shader"

"Shaders\Models\Shadow\shadow+alphamask.shader"

 

These are untested, so opt-in to the beta at your own risk.

My job is to make tools you love, with the features you want, and performance you can't live without.

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