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ENet and Leadwerks?


Benji385
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So I just saw a facebook post from Josh that says - "Our Lua debugger, built on the cross-platform ENet networking library, worked perfectly on Linux the first time it was tried."

 

Are we getting Multiplayer/Network support for Leadwerks? or is this just for the LUA debugger?

 

Networking support would be awesome!

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Simple networking has actually been built into Leadwerks since the first release, but:

  • It's not exposed to Lua.
  • There's no documentation.
  • There's no NAT punch-through.
  • There's no high-level entity synchronization or predictive movement.

 

So for those reasons I don't consider it an official supported feature right now.

 

We also have access to the Steam peer-to-peer networking library. This is nice because it allows direct communication between two Steam accounts and automatically manages NAT punch-through, but of course only works in a Steam game.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Simple networking has actually been built into Leadwerks since the first release, but:

  • It's not exposed to Lua.
  • There's no documentation.
  • There's no NAT punch-through.
  • There's no high-level entity synchronization or predictive movement.

 

So for those reasons I don't consider it an official supported feature right now.

 

We also have access to the Steam peer-to-peer networking library. This is nice because it allows direct communication between two Steam accounts and automatically manages NAT punch-through, but of course only works in a Steam game.

 

Thanks for the clarification. :)

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