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Triplanar shader for models


YouGroove
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Be able to have multiple textures in models, without even having to do UV mapping.

Could be great for rocks models or simple models you just need to put textures without needing to do UVmapping.

Or user made terrain made using a scupted model, and triplanar would avoid all texture stretching issues.

 

Props-and-dynamically-textured-terrain1.jpg

 

Another triplanar in action :

triplanar2.jpg

 

Procedural-Terrain-with-Vertex-Colors1.jpg

 

Without making any UV mapping , it's great.

Textures will always adapt to your model sctructure and hwo it is oriented , to put right textures on top and sides.

 

Some Unity game sleep.png , but this ddon't matters as the purpose is to show a video where people explain the shader really well : Look at 1:15

 

And triplanar is not dependent on engine, as this is a shader, it could exist in LE3 someday cool.png

Stop toying and make games

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