SlipperyBrick 174 Posted April 5, 2014 Just a suggestion for a feature I'd love to see in Leadwerks. Similar to Unity's vertex snapping where you can hold down the V key and move the vertices of an object to snap to the vertices of another object in the scene. Quote Share this post Link to post
YouGroove 865 Posted April 5, 2014 +10 To fast level creation when using 3D model tiles or modular assets. Specially for prefectly aligned models and vertex. Quote Share this post Link to post
xtom 117 Posted February 14, 2015 Sounds good +1 sometimes you have to make the grid really small to get edges to line up. Quote Share this post Link to post
Roland 503 Posted February 14, 2015 Reading last comment. I think its more important with snap object to object than snap to grid. Even though both are welcome. When do you want to snap. Isn't the reason of snapping mostly caused by snapping things together (like parts of a fence our walls). A way to do that if of course have the object made in grid resolution and have grid snapping. But in my mind that's just a workaround for the real problem, which is to snap the objects together. Quote Share this post Link to post
AnthonyPython 42 Posted February 14, 2015 Reading last comment. I think its more important with snap object to object than snap to grid. Even though both are welcome. When do you want to snap. Isn't the reason of snapping mostly caused by snapping things together (like parts of a fence our walls). A way to do that if of course have the object made in grid resolution and have grid snapping. But in my mind that's just a workaround for the real problem, which is to snap the objects together. snap object to object be nice as well Quote Share this post Link to post