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GRASS


marauder2k9
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Hey guys :)

 

Was just waundering if ne1 has ne tips for adding grass to leadwerks? i tried adding grass to it and everytime it loads into the editor it dissappears and all you can see are white lines :(

 

Ill upload the grass now as an attachment also the error in another post if any1 has had this problem before :)

 

Thanks

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I added the grass by putting vegetation_grass_wild.gmf into the vegetation/grass/grasswild folder in leadwerks, i then distributed it over the terrain and thats when the white lines showed up =/ The grass is a model yes i created it with outlines drew in photoshop and then painted them with UVW map onto a flat plan, did this over and over again and curved a few planes also to make the grass sorta look more real like it is in the pic, the mat file was just the green colour created in 3ds max material editor and then saved and i added it into the same folder as the vegetation/grass/grasswild folder as grass_wild.mat, i figured this is the way that the default grass with leadwerks was accomplished so i jus did the exact same =/, ne other thots? I think it could probably be the opacity of the planes? but surely the material wud still apply to it the same way as in 3ds max =/

 

Thanks for your replies btw :)

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I added the grass by putting vegetation_grass_wild.gmf into the vegetation/grass/grasswild folder in leadwerks, i then distributed it over the terrain and thats when the white lines showed up =/ The grass is a model yes i created it with outlines drew in photoshop and then painted them with UVW map onto a flat plan, did this over and over again and curved a few planes also to make the grass sorta look more real like it is in the pic, the mat file was just the green colour created in 3ds max material editor and then saved and i added it into the same folder as the vegetation/grass/grasswild folder as grass_wild.mat, i figured this is the way that the default grass with leadwerks was accomplished so i jus did the exact same =/, ne other thots? I think it could probably be the opacity of the planes? but surely the material wud still apply to it the same way as in 3ds max =/

 

Thanks for your replies btw :)

 

what is the actual texture being called upon inside the gmf? if you open it in modelviewer, what does it say the material name is?

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what is the actual texture being called upon inside the gmf? if you open it in modelviewer, what does it say the material name is?

 

AHHHHHHHhhh i think you may have hit the nail on the head there macklebee :) it dsnt say anything lol when i go into modelviewer it says under material <none> . . . . wud this be because in 3ds max the material that was applied to the model was named deafaul 01? ?

 

Thanks again guys :)

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