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Particles : beam, trail, sparks etc ...


YouGroove
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Making a game i found LE3 emitter too limited, oculd not make advanced effects.

 

These presented here are not incredible to implement, would just need some LE3 emitter work.

 

I will only put images of the most lacking to make good LE3 effects :

 

LargeBeamTest2.jpg

 

Some seesm to use some alpha image to do that effect also :

http://codepoke.net/2011/12/27/opengl-libgdx-laser-fx/

 

 

Others that would need in LE3 emiiter to add new options such as :

- facing camera or not

- random direction

- dispersion around a direction

fig11.png

 

fig13.png

 

Debris :

Two solutions in LE3 :

- sprite based : allow us ot choose several sprite materials for the emitter

- mesh based : allow us to choose one mesh that would become spawned by the emitter with rotation and scale variations

 

fig14.png

 

 

Great article on all these particle effects :

http://www.gamedev.net/page/share.php/_/creative/visual-arts/make-a-particle-explosion-effect-r2701

 

 

LE3 have the base working , would need now more options to bring to us such effects.

Stop toying and make games

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