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MaterialEditor inside Editor


Roland
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Hi

 

One thing I find a bit annoying is that its not possbible

to edit a material inside the editor. It would be great

if one could select an Entity and hit "Edit material"

to bring up the MaterialEditor with the Entitys material file

loaded (or default values if it has no material file).

AV MX Linux

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Yes, I am planning to have a node-based material/shader editor both as part of the main editor, and compiled in a standalone app.

My job is to make tools you love, with the features you want, and performance you can't live without.

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