Create
This function creates and returns a new camera entity.
Syntax
- Camera* Create(Entity* parent = NULL)
Parameters
- parent: if specified the created camera will be parented to this entity.
Returns
Returns a new camera.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
Model* model = Model::Box();
model->SetColor(0.0, 0.0, 1.0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) break;
model->Turn(0, Leadwerks::Leadwerks::Time::GetSpeed(), 0);
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
}