AlignToVector

This function can be used to orient an entity's axis to match a user-defined axis in world space.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -6);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);

//Create a model
Model* model = Model::Box();

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();

//Get the vector between the mouse position and the center of the screen
Vec3 v = window->GetMousePosition();
float dx = v.x - context->GetWidth() / 2.0;
float dy = context->GetHeight() / 2.0 - v.y;
v = Vec3(dx, dy, 0).Normalize();

//Align the model to the vector
model->AlignToVector(v, 2);

world->Render();
context->Sync();
}
}