SetAnimationCycles

This function sets the number of times an animated particle's animation will play during one lifetime.

Syntax

Parameters

Remarks

For smoother particle animations use the particle animation shader.

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
float time = 0.5;

Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -3);

//Create an emitter
Emitter* emitter = Emitter::Create(1);

Material* material = Material::Load("Materials/Effects/explosion.mat");

if (material) emitter->SetMaterial(material);

emitter->SetVelocity(0, 0, 0, 0);
emitter->SetDuration(500);
emitter->SetEmissionVolume(0, 0, 0);
emitter->SetMaxScale(10.0);
emitter->SetAnimationRows(2);
emitter->SetAnimationColumns(5);
emitter->SetPosition(-1.5, 0, 0, true);

Emitter* emitter2 = Emitter::Create(1);

if (material)
{
emitter2->SetMaterial(material);
material->Release();
}
emitter2->SetVelocity(0, 0, 0, 0);
emitter2->SetDuration(500);
emitter2->SetEmissionVolume(0, 0, 0);
emitter2->SetMaxScale(10.0);
emitter2->SetAnimationRows(2);
emitter2->SetAnimationColumns(5);
emitter2->SetPosition(1.5, 0, 0, true);
emitter2->SetAnimationCycles(2);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();

if (window->KeyDown(Key::Up) && time < 1.0)
{
time += .01;
}
else if (window->KeyDown(Key::Down) && time > 0.0)
{
time -= .01;
}
time = Math::Clamp(time, 0, 1);

context->SetBlendMode(Blend::Alpha);
context->DrawText(String(emitter->GetAnimationCycles()) + " Animation Cycles", 200, 500);
context->DrawText(String(emitter2->GetAnimationCycles()) + " Animation Cycles", 600, 500);
context->SetBlendMode(Blend::Solid);

context->Sync();
}
}