SetMatrix

This function sets an entity's 4x4 matrix and updates the position, rotation, and scale.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;

Entity* entity1;
Entity* entity2;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();

Context* context = Context::Create(window);

World* world = World::Create();

Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -5);

Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);

//Create a model
entity1 = Model::Box();
entity1->SetColor(0.0, 0.0, 1.0);
entity1->SetPosition(-1, 0, 0);

entity2 = entity1->Instance();
entity2->SetColor(0.0, 1.0, 0.0);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Time::Update();
world->Update();
world->Render();

entity1->Turn(0, Time::GetSpeed()*1.0, 0);
entity2->SetMatrix(entity1->GetMatrix());
entity2->Turn(0, 45, 0);
entity2->Translate(2, 0, 0);

context->Sync();
}
}