GetParticleCount

This function returns the number of particles that will be released during one duration.

Syntax

Returns

This function returns the number of particles that will be released during one duration.

Example

--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:Move(0,0,-3)

--Create an semitter
emitter = Emitter:Create(100)

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

Time:Update()
world:Update()
world:Render()

context:SetBlendMode(Blend.Alpha)
context:DrawText("Particle count: " .. emitter:GetParticleCount(),2,2)

context:Sync()
end