SetParticleCount

This function specifies the total number of particles that will be released during one duration.

Syntax

Remarks

Particle Count takes precedence over interval. When a change is made to particle count the interval will automatically be changed.

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);

//Create an emitter
Emitter* emitter = Emitter::Create(1);
emitter->SetParticleCount(100);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();

context->SetBlendMode(Blend::Alpha);
context->DrawText("Particle count: " + String(emitter->GetParticleCount()), 2, 2);
context->SetBlendMode(Blend::Solid);

context->Sync();
}
}