GetRotation

Returns the entity rotation, in local or global space.

Syntax

Parameters

Returns

Returns the entity rotation.

Example

rotation = Vec3()
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-6)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)

--Create a model
entity = Model:Box()
entity:SetColor(0.0,0.0,1.0)

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

rotation.y = rotation.y + Time:GetSpeed()
entity:SetRotation(rotation);

Time:Update()
world:Update()
world:Render()

context:SetBlendMode(Blend.Alpha)
context:DrawText("Rotation: "..entity:GetRotation():ToString(),2,2)

context:Sync()
end