SetParent

This function can be used to parent one entity to another. A child entity will maintain the same local orientation when its parent moves.

Syntax

Example

--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-3)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)

--Load a model
entity = Model:Box()

local child = Model:Box(1,1,1)
child:SetParent(entity)
child:SetColor(1.0,0.0,0.0)
child:SetPosition(2,-2,0)

child = Model:Box(1,1,1)
child:SetParent(entity)
child:SetColor(0.0,1.0,0.0)
child:SetPosition(-2,-2,0)

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

Time:Update()

entity:Turn(1.0*Time:GetSpeed(),2.0*Time:GetSpeed(),3.0*Time:GetSpeed())

world:Update()
world:Render()
context:Sync()
end