EditdQuat
This structure describes a quaternion rotation with double float precision.
Members
- double x
- double y
- double z
- double w
Constructors
- Quat(const double x, const double y, const double z, const double w)
- Quat(const dVec3& euler)
- Quat(const double angle, const dVec3& axis)
Methods
- Euler
- GetAverageOmega
- Inverse
- Normalize
- Slerp