This method returns an instanced copy of the entity. Resources such as model meshes are shared. If you want to create a unique copy of the entity, use the Copy method instead.
| Parameter | Description |
|---|---|
| world | world to create new instance in |
| recursive | if set to true the entity subhierarchy will also be copied |
| callstart | if set to true the Start function will be called for all attached actors and scripts |
Returns an instanced copy of the entity.