This function loads a plugin module. The plugin's functionality will be available immediately. When the plugin object goes out of scope it will be deleted, and its functionality will no longer be available.
| Parameter | Description | 
|---|---|
| path | file path of the module to load | 
| flags | optional load settings | 
The file extension of plugin modules varies by platform. You can use an asterisk (*) for the file extension and the engine will select the correct file extension based on the current platform.

#include "Leadwerks.h"
#include "ComponentSystem.h"
using namespace Leadwerks;
int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();
    //Create a window
    auto window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    //Create a world
    auto world = CreateWorld();
    world->SetAmbientLight(0);
    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);
    //Load FreeImage plugin
    auto plg = LoadPlugin("Plugins/FITextureLoader");
    //Load model
    //Cyber Samurai by Khoa Minh: https://sketchfab.com/3d-models/cyber-samurai-26ccafaddb2745ceb56ae5cfc65bfed5
    auto model = LoadModel(world, "https://github.com/Leadwerks/Documentation/raw/master/Assets/Models/Characters/cyber_samurai.glb");
    model->Turn(0, 180, 0, true);
    //Environment maps
    auto specmap = LoadTexture("https://github.com/Leadwerks/Assets/raw/main/Materials/Environment/footprint_court/specular.dds");
    auto diffmap = LoadTexture("https://github.com/Leadwerks/Assets/raw/main/Materials/Environment/footprint_court/diffuse.dds");
    world->SetEnvironmentMap(diffmap, ENVIRONMENTMAP_BACKGROUND);
    world->SetEnvironmentMap(specmap, ENVIRONMENTMAP_SPECULAR);
    world->SetEnvironmentMap(diffmap, ENVIRONMENTMAP_DIFFUSE);
    //Create a camera    
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 1.4, -1);
    camera->SetFov(70);
    camera->AddPostEffect(LoadPostEffect("Shaders/PostEffects/FXAA.json"));
    //Camera controls
    auto actor = CreateActor(camera);
    actor->AddComponent<CameraControls>();
    //Create light
    auto light = CreateBoxLight(world);
    light->SetRange(-10, 10);
    light->SetArea(15, 15);
    light->SetRotation(45, 35, 0);
    light->SetColor(1.2);
    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}