This class contains information from the results of a ray cast.
| Property | Type | Description |
|---|---|---|
| entity | Entity | picked entity |
| face | Face | picked face, for brushes |
| mesh | Mesh | picked mesh, for models |
| meshlayer | int | index of picked mesh layer, or -1 |
| meshlayerinstance | iVec2 | picked mesh layer instance coordinate |
| normal | Vec3 | picked normal |
| polygon | uint32_t | picked polygon, for models |
| position | Vec3 | picked position |
| success | bool | true if anything is hit or false for nothing hit |
| texcoords | array<Vec2, 2> | picked texture coordinates, for brushes or models |