This class contains information from the results of a ray cast.
| Property | Type | Description | 
|---|---|---|
| entity | Entity | picked entity | 
| face | Face | picked face, for brushes | 
| mesh | Mesh | picked mesh, for models | 
| meshlayer | int | index of picked mesh layer, or -1 | 
| meshlayerinstance | iVec2 | picked mesh layer instance coordinate | 
| normal | Vec3 | picked normal | 
| polygon | uint32_t | picked polygon, for models | 
| position | Vec3 | picked position | 
| success | bool | true if anything is hit or false for nothing hit | 
| texcoords | array<Vec2, 2> | picked texture coordinates, for brushes or models |