This class contains information about the rendering thread. To enable statistics recording, you must call the World::RecordStats method.
| Property | Type | Description |
|---|---|---|
| cameras | int | Number of cameras rendered in the previous frame, not including shadow updates. |
| cullingtime | int | Time taken to calculate current visibility set |
| instances | int | Number of instances drawn in the previous frame |
| framerate | int | Smoothed current average framerate |
| meshbatches | int | Number of mesh batches drawn in the previous frame. |
| polygons | int | Number of polygons drawn in the previous frame, including shadows |
| shaderbatches | int | Number of shader batches drawn in the previous frame |
| shadows | int | Number of shadows updated in the previous frame |
| shadowpolygons | int | Number of shadow polygons drawn in the previous frame |
| rendertime | int | CPU time taken to render the previous frame, in milliseconds |
| vertices | int | Number of vertices drawn in the previous frame |
| vram | uint64_t | Phyical device memory limit |