The lower half of the scene panel displays properties for all selected objects.
Transform Properties
Property
Description
Position
3D position in space, in centimeters
Rotation
Euler rotation, in degrees
Scale
Entity scale
Appearance Properties
Property
Description
Color
RGBA entity color
Brightness
A color intensity factor that can be used to increase brightness beyond the 255 limit the color properties use
Emission
Entity emission color. Visible when using a material with an emission texture
Cast shadows
If enabled, the entity will cast shadows
Static reflection
If enabled, the entity appears in reflection probe cubemaps when rendered
Hidden
If enabled, the entity is invisible and has no collision
Static
If enabled, the entity will be made static when the scene loads
Texture offset
UV offset for scrolling the texture coordinates
Texture scale
UV scale for resizing the texture coordinates
Tags
Comma-separated list of tags for use with World::GetTaggedEntities
Render layers
Bitwise flag indicating the entity's render layers
Decal layers
Bitwise flag indicating the entity's decal layers
View range
Max distance the entity is visible from
Physics Properties
Property
Description
Mass
Entity mass in kilograms
Collision type
Entity collision type
Pick mode
Mesh, collider, or none
Friction
Static and kinetic friction values
Damping
Linear and angular damping values
Elasticity
Bounciness value
Nav obstacle
If true, collider contributes to navigation meshes
Gravity
If true, affected by gravity
Type-specific Properties
Camera Properties
Property
Description
Range
Near and far range of the camera
Field of view
Camera FOV in degrees
Clear color
Background color if no skybox is set
Light Properties
Property
Description
Range
Near and far light range; near used for shadow map rendering
Shadowmap size
Resolution of the shadow map if casting shadows
Falloff mode
Linear or inverse square falloff
Cone angles
For spotlights: fade-in cone angle and maximum brightness cone angle
Navigation Mesh Properties
Property
Description
Tiles
Number of navmesh tiles in X and Z
Tile resolution
Number of units along each tile edge
Voxel size
Size of each voxel in meters
Height
Max height of the navmesh
Max edge length
Max allowed edge length for navmesh polygons
Agent radius
Navigation agent radius
Agent height
Navigation agent height
Step height
Max height for stairs and steps
Max slope
Max slope in degrees that agents can walk up
Particle Properties
Property
Description
Particle count
Number of particles
Emission shape
Shape of particle emission: ellipsoid or box
Emission area
Dimensions of emission shape
Burst frequency
How often particles are emitted
Burst quantity
Particles per burst
Start color
Initial particle color
End color
Final particle color
Velocity
Particle velocity
Acceleration
Particle acceleration
Size
Particle size (X and Y)
Radius
Start and end radius of particles
Turbulence
Change in velocity each step
Rotation speed
Speed of particle rotation
Alignment
Billboard or velocity alignment
Probe Properties
Property
Description
Fade lower
Fading distance in negative axis, in centimeters
Fade upper
Fading distance in positive axis, in centimeters
Sprite Properties
Property
Description
View mode
Default or billboard
Size
Sprite size
Add Component Button
At the very bottom of the entity properties panel is a button that allows you to add a component to all selected entities. See the entity component system for more detail.