Base class: Object
A bone is an articulation in a Skeleton. Mesh vertices can be attached to bones for skinned animation. Although bones have a position and rotation in 3D space, bones are a more lightweight object than the Entity class.
You can attach an entity to a bone with the Entity:Attach() method.
| Property | Type | Description | 
|---|---|---|
| id | number | read-only bone index for vertex skinning | 
| name | string | bone name | 
| GetPosition | Method | gets the bone position | 
| GetRotation | Method | gets the bone rotation | 
| GetScale | Method | gets the bone uniform scale | 
| SetPosition | Method | manually sets the bone position | 
| SetRotation | Method | manually sets the bone rotation | 
| SetScale | Method | manually sets the bone uniform scale | 
| Turn | Method | manually turns the bone |