EditCamera:SetUniform
This method sets a value in a post-processing shader.
Syntax
- SetUniform(number index, string name, number value)
 
- SetUniform(number index, string name, Vec2 value)
 
- SetUniform(number index, string name, Vec3 value)
 
- SetUniform(number index, string name, Vec4 value)
 
| Parameter | 
Description | 
| index | 
index of the post-processing effect, returned by Camera:AddPostEffect | 
| name | 
name of the shader uniform | 
| value | 
value to set |