This class contains information about the rendering thread. To enable statistics recording, you must call the World:RecordStats method.
| Property | Type | Description | 
|---|---|---|
| cameras | number | Number of cameras rendered in the previous frame, not including shadow updates. | 
| cullingtime | number | Time taken to calculate current visibility set | 
| instances | number | Number of instances drawn in the previous frame | 
| framerate | number | Smoothed current average framerate | 
| meshbatches | number | Number of mesh batches drawn in the previous frame. | 
| polygons | number | Number of polygons drawn in the previous frame, including shadows | 
| shaderbatches | number | Number of shader batches drawn in the previous frame | 
| shadows | number | Number of shadows updated in the previous frame | 
| shadowpolygons | number | Number of shadow polygons drawn in the previous frame | 
| rendertime | number | CPU time taken to render the previous frame, in milliseconds | 
| vertices | number | Number of vertices drawn in the previous frame | 
| vram | number | Phyical device memory limit |