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Game Mechanics

This tutorial series will explore some common tools in game programming that enable the creation of any 3D game you can imagine. We'll learn what these tools are, how to utilize them, and demonstrate practical examples of how to apply them to make playable games.

Contents

  1. Raycasting
  2. Collision
  3. Proximity Testing
  4. Entity Queries
  5. Entity Spawning and Management
  6. Pathfinding
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Leadwerks 4 Documentation