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A Look Back at 2017


Josh

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It's been an eventful year.

  • A new beautiful website has been rolled out, and our community software is updated to the latest version of Invision Power Board, which allowed us to move all file storage to Amazon S3 for basically free unlimited storage space for the site.
  • Documentation moved into a new easy to use system.
  • The Games Showcase was created.
  • We had a totally kick-*** Halloween Game Tournament.
  • Announced the development of Leadwerks 5, added unicode support, 64-bit build, and smart pointers, and am almost ready to release the first alpha.
  • Finally release The Zone with the help of @AggrorJorn
  • Released LeadwerksGUI
  • Released the Steamless Enterprise Edition, which NASA bought some licenses for.
  • And of course now you can make VR games with all versions of Leadwerks.

Here's where I messed up:

  • Taking a year to ship out the winter game tournament posters. The process for international shipping has actually gotten a lot easier as you can fill out all the information and print a label online now, which is a lot easier. I'm not going to say anything about a new tournament this year until a couple weeks have passed so people can actually get their goodies from the last one!

Behind the scenes I have been working on a big super-secret project (not Leadwerks 5), but I don't know 100% if this is going to go through or not, so at this time I can't say anything about it.

With everything that's going on I feel like we are in an in-between state right now, between the last big thing and the next. The rollout of Leadwerks 3/4 taught me a lot of things I can use for 5. But for now, more waiting is required before I decide my next move and how I am going to go about this.

By the way, Merry Christmas everyone!

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Even if there is no tournament for a while, maybe once the vehicles are re-released we can try another community project.  There are a surprising amount of free cars on sites like Turbosquid and cgtrader.

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I think the website, together with the documentation, is now in a really good state. Hosting the games yourself is a good improvement. 

I am curious to see how VR is going to go. The occulus and vive are still too expensive for my taste to really get in to it myself. There do seem to be a lot of cheaper alternatives from HP, acer, microsoft so I will be looking forward to hearing what others are experiencing. 

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10 hours ago, gamecreator said:

Even if there is no tournament for a while, maybe once the vehicles are re-released we can try another community project.  There are a surprising amount of free cars on sites like Turbosquid and cgtrader.

Some of us discussed making a multiplayer tournament FPS shooter last summer, but we realized it would be difficult to do without a NAT punch-through system in place so that we could host a server behind a router. I think a free and open source community project like this would be very fun and I want to work on it, so the NAT punch-through issue is probably top priority for me now.

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