Leadwerks Engine 5

It's a big idea.

We want to build a new renderer specifically designed for virtual reality with performance beyond anything you've ever seen.

We're getting rid of the limitations of traditional game engines by going beyond the bounds of 32-bit floating points.

And, as always, we're going to make it easily accessible and super easy to use.

Massive Performance

Massive Performance

A revolutionary new architecture enables more immersive VR experiences and boosts performance for all games and simulations.

64-bit Worlds

64-bit Worlds

64-bit floating points allow massive open-world games and to-scale space simulations, with a maximum area up to one cubic light year, with sub-millimeter precision.

Infinite Terrain

Infinite Terrain

Terrain is no longer a confined patch of land, but an endless landscape that extends as far as you can walk, drive, or fly.

Leadwerks Editor 5

Leadwerks Editor 5

Leadwerks Editor 5 uses a well-established intuitive workflow, together with a sleek new interface that has a consistent look on all platforms, with support for 4K and even 8K screens.

Plugin System

Plugin System

Editor plugins can be written with Lua, similar to how MaxScript works with 3ds Max, making the new editor expandable and customizable.

Physically-Based Rendering

Physically Based Rendering

A physically accurate lighting model with BRDFs recorded from real-world materials is used to render photorealistic images.

✓ C++11 Smart Pointers

✓ C++11 Smart Pointers

The latest features in modern C++11 give us the convenience of a memory-managed language without the overhead of garbage collection. Say goodbye to lag spikes forever.

✓ Unicode Support

✓ Unicode Support

Support for unicode text opens Leadwerks Engine 5 up to developers across the world and allows you to easily deploy your product to any region.

✓ 64-bit Architecture

✓ 64-bit Architecture

Leadwerks Engine 5 is exclusively designed for 64-bit CPUs, giving you access to as much as 512 gigabytes of RAM.

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