SetParticleCount

This function specifies the total number of particles that will be released during one duration.

Syntax

Remarks

Particle Count takes precedence over interval. When a change is made to particle count the interval will automatically be changed.

Example

--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:Move(0,0,-3)

--Create an semitter
emitter = Emitter:Create(1)
emitter:SetParticleCount(100)

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

Time:Update()
world:Update()
world:Render()

context:SetBlendMode(Blend.Alpha)
context:DrawText("Particle count: " .. emitter:GetParticleCount(),2,2)

context:Sync()
end