One Tool to Rule Them All
Leadwerks Editor 5 is a complete level design, asset management, and scripting environment for rapid creation and playtesting, designed for the needs of beginners, solo developers, and small teams. It's everything you need to make games, all in one place.
Powerful Features Designed for Small Teams and Solo Developers
Your time is valuable, which is why every aspect of the Leadwerks 5 workflow is designed to help you make the most of limited resources. Model import, level creation, and asset editing are a breeze with Leadwerks 5.
Built-in Level Design Tools
Built-in level design tools let you easily sketch out your game level right in the editor, with fine control over subdivision, bevels, and displacement.
This makes it easy to build and playtest your game levels quickly, instead of switching back and forth between applications.
Material Painting
Apply materials to your level geometry to quickly achieve a AAA look for your game. Once your start painting materials, you won't know how you ever lived without it.
Groundbreaking Vegetation System
Our unique vegetation system can display millions of trees, plants, and rocks, with LODs, imposters, and variations, procedurally placed with almost no memory usage.
Free Game Assets at your Fingertips
Download thousands of game-ready PBR materials, 3D models, skyboxes, and other content to use in your games, all accessible right in the editor.
Features
- Hot asset reload
- Visual interface for every task
- Drag and drop import of models and textures
- CSG primitives and compound shapes
- Edge-turn bevels
- Carve and hollow (boolean operations)
- Save any object as a prefab
- Automatic texture mapping
- Auto-generate materials and normal maps
- Built-in script and shader editor and debugger
- Terrain painting tools with support for 256 layers
- Paint vegetation onto your landscapes
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