ParaToxic Posted May 30, 2011 Posted May 30, 2011 Hello i would ask you how to create the alpha channel in the diffuse map? I saw,that cobblestones have a with picture as a alpha map.Can i create that with the texture tool from LE?? Thanks Quote
Canardia Posted May 30, 2011 Posted May 30, 2011 You can create an alpha channel with GIMP or Paint.NET. The POM alpha bitmap must come from a high poly model from Blender or 3DSMax. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
ParaToxic Posted May 30, 2011 Author Posted May 30, 2011 Ok thanks ,but how i can mask the image like in the cobblestones.dds,where are only the stones non alpha ,but the other material betwen the stones. Quote
Canardia Posted May 30, 2011 Posted May 30, 2011 You need to manually paint the places between the stones transparent. You could also photograph the stones on a green or blue paper, then it's a bit easier to fill the green or blue are with transparent color. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Richard Simpson Posted June 7, 2011 Posted June 7, 2011 Here is a tutorial I made on making an alpha channel, If you would like to read it. http://www.leadwerks.com/werkspace/page/Documentation/LE2/tutorials/_/artwork/create-an-alpha-channel-in-the-diffuse-map-r72 Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4
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