wh1sp3r Posted February 2, 2010 Posted February 2, 2010 I would like to ask, if i can set 0.5 meters per tile ? or 0.25 m per tile ? Now, working on deformation of terrain and it does not look good with 1 meter per tile. Is it possible to use these sizes ? I can walkaround it by scale object but .. you know :-) graphic artist is usually modelling in real sizes. Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com
Canardia Posted February 2, 2010 Posted February 2, 2010 You need to do smooth deform, it will look ugly in any resolution if you move single vertices only. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
wh1sp3r Posted February 2, 2010 Author Posted February 2, 2010 yeah, of course i will smooth it but when tile is 1 meter, i can't make detailed small hole Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com
Canardia Posted February 2, 2010 Posted February 2, 2010 You can use meshes in addition to terrain deforming. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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