Elmar Posted February 9, 2010 Posted February 9, 2010 Hello, I have a 3d object.I want to include this object to my program as mesh and create visualization of this object. But this object contains of some parts.(for example cube, sphere etc.) How i can to set different textures to different parts? Please, help me. Quote
Canardia Posted February 9, 2010 Posted February 9, 2010 PaintEntity( FindChild(model,"meshname"), LoadMaterial("abstract::matname.mat") ); Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Elmar Posted February 10, 2010 Author Posted February 10, 2010 I can add this object as one mesh and apply texture to it. But I want to apply custom textures to custom parts of this mesh. Quote
wh1sp3r Posted February 10, 2010 Posted February 10, 2010 Lumooja showed you that way, have you tried it ? Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com
Canardia Posted February 10, 2010 Posted February 10, 2010 I think he wants to paint a surface with a material. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Niosop Posted February 10, 2010 Posted February 10, 2010 PaintSurface might be what you want. Here's an example function that utilizes it (in Lua, but C would be basically the same): function makeUniqueMesh(ent, meshname) local orig_mesh = ent:FindChild(meshname) local new_mesh = CreateMesh(ent) for surface_index=1, orig_mesh:CountSurfaces() do local orig_surface = ent:FindChild(meshname):GetSurface(surface_index) local new_surface = CreateSurface(new_mesh) for i=1, orig_surface:CountVertices() do new_surface:AddVertex(orig_surface:GetVertexPosition(i-1), orig_surface:GetVertexNormal(i-1), orig_surface:GetVertexTexCoords(i-1,0)) end for i=1, orig_surface:CountTriangles() do new_surface:AddTriangle(orig_surface:TriangleVertex(i-1, 0), orig_surface:TriangleVertex(i-1, 1), orig_surface:TriangleVertex(i-1, 2)) end PaintSurface(new_surface, GetSurfaceMaterial(orig_surface)) end new_mesh:SetPosition(orig_mesh:GetPosition(1),1) new_mesh:SetRotation(orig_mesh:GetRotation(1),1) HideEntity(orig_mesh) UpdateMesh(new_mesh) return new_mesh end Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender
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