Skrakle Posted April 21, 2015 Posted April 21, 2015 I'm using a buffer to draw a minimap along with a dot representing my position. The dot is a normal texture that i'm loading, 1x1 white image and when i draw it on the buffer, i want to set its color like in context->SetColor but it stays white. Is there some way to obtain the context of a buffer? Buffer* buf = Buffer::Create(minimap_width, minimap_height); buf->Enable(); buf->Clear(); buf->SetColor(1, 1, 0, 1); // does not set color like context->SetColor does //minimap->Draw(0, 0); //buf->SetColorTexture(minimap); dot->Draw(pos.x, pos.y, 5, 5); // resizing my dot 5x5 buf->SetColorTexture(dot); buf->Disable(); m_rendertarget = buf->GetColorTexture(); // dump the buffer into a texture buf->Release(); Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.