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Hi Josh,

 

I would like to see more flexible commands surround the surface class. This will make real-time modification of large dynamic meshes much easier and hopefully faster, allowing for more control of what type of games that can be made.

 

 

AddVertices(vec3** positions)

 

RemoveSurface(int index)

RemoveSurfaces(int* indexes)

 

RemoveVertex(int index)

RemoveVertices(int* indexes)

 

RemoveTriangle(int index)

RemoveTriangles(int* indexes)

 

SetTriangleIndice(int index, in a, int b, int c)

 

 

Creating a grid of only 256 x 256 vertices seems to take a lot longer than if programming it in a bare C++ OpenGL application using VBO's. Is there a reason for this?

 

 

Thanks.

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