Jump to content

Recommended Posts

Posted

Josh, would you kindly add a 'LifeTime at start' variable for emitters? Unless there already is a creative way to do this.

I am creating a very simple swamp cloud emitter. They cover a rather large area and thus take some time before they cover the area I would like them to cover. 

Since the player can load the game while looking at the emitter area, the player sees these emitters in their 'start-up' time.

I can gimmick around this (multiple smaller emitter, waiting a couple of seconds before showing the game etc), but I would like to see a more professional option for this.


 

  • Upvote 2

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...