Slimwaffle Posted November 6, 2018 Posted November 6, 2018 Does anyone have any experience animating with blender? I have a gun and fps hands model each made separate. I want to create a animation that combines the two. So far I have them combined fine and able to assign original textures inside leadwerks to each part. The problem is that my gun model has loose parts each with its own armature. I tried making an animation in blender that moves the trigger, hammer and the fingers. When I added the animation model to leadwerks it gave me 4 separate animations. Is there a way to combine these animations? I just used a basic one that uses bone rotation and key-framing. Quote
randomdude Posted November 6, 2018 Posted November 6, 2018 All bones need to be connected, you only assign the meshes to the related bones. The hand or finger is a different mesh with its own bones and animation. you can make them together but than you can not switch the weapon. try this tutorial. 1 Quote
Slimwaffle Posted November 8, 2018 Author Posted November 8, 2018 This was very similar to the first method I tried. What I figured out is that no matter what you do each armature is treated as a separate animation. I wanted to keep the gun and hands in their original forms when combining them to be able to separate the textures over two objects (so I could keep the original textures). What I decided to do in the end was keep the bones for the hands (to allow posing) and remove all the bones from the gun. Then when I did the animations I was able to pose the hands and move them. Then add all the separate parts of the gun and movements using object mode movement and rotations. I still ended up with the same result and was able to do everything as a single animation because there is only one armature. 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.