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Posted

Hello,

 

First sorry if it is allready answered but, how can i use a specular texture instead of the alpha channel of the dot3 texture?

i tried adding the texture in number 2 in material editor but allways takes the dot3 alpha channel. Have i to change something in the shaders pack or anything else? thank you.

Posted

You have to use a shader that has "specularmap" in the name instead of "specular". For example "mesh_diffuse_bumpmap_specular" will always use the alpha of the normal, and "mesh_diffuse_bumpmap_specularmap" will use the texture that is in slot #2.

 

If there isn't a specularmap version of the shader you want to use, just swap out the line that says "#define LW_SPECULAR" with "#define LW_SPECULARMAP texture2" in a text editing program and then save the file with a different name (just add "map" after specular if you want to maintain the same naming convention).

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