Flexman Posted June 25, 2010 Posted June 25, 2010 The idea was to have an OHP (overhead projector) project mission objectives and scores onto a screen. The project model has a spot light parented to it, then the spot light is assigned a material used as an off-screen buffer that your program can draw to, like any GUI. Then you're characters can walk in front of the GUI/mission briefing and make shadow plays. Only issue is the spot-light GMF model which shows up as a a ball. This can be replaced with an alternative GMF that doesn't show. Updated to show varient of spot_light with a single triangle GMF replacing spot_light.GMF more pics available in my blog. Just seems like another cool thing you can easily do with Leadwerks. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
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