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Posted

Hey, if i create an emitter, how can i remove it later (not just pause it?)

I would like to make some effects with temporary emmiters.

 

i tried FreeEntity(emitter:temitter) on that, but this made me a UHE.

 

also the method emmiter.free() did not worked (same problem as freeentity())

 

Or is it as alternative workaround possible to just spawn a bunch of particles without an emiter? for explosions for example.

 

 

the last way i see is to have some emmiters and move them to positions of explosions,paint them with material and make settings for the next effect, unpause them for a while and pause them then again.

 

But under the line this would be uncool, since i hope that LE got a simple stuff for that =)

Whuts wroong?

Posted

FreeEntity(emitter) works fine in BlitzMax.

 

 

ty, just checked it more out and found the bug somewhere else =)

sometimes its so strange loosing so much time when concentrating onto the wrong problem :)

Whuts wroong?

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