kirk Posted October 15, 2011 Posted October 15, 2011 Is it possible to make a car surface reflecting the world in real time? I guess the engine should support render-to-texture capability for that. I see some objects are reflected in the water(except trees) so perhaps it may be possible in a car surface too? Quote
Canardia Posted October 15, 2011 Posted October 15, 2011 You can render each side of a cubemap by using a small (128x128) texture for SetBuffer(texture) + RenderWorld(). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
kirk Posted October 15, 2011 Author Posted October 15, 2011 So I need to write a piece of code for that and a special shader. Right? It's not a check box somewhere in a shader or an object settings? I am an artist and coding is out of my expertise Quote
Canardia Posted October 15, 2011 Posted October 15, 2011 Yeah, a little coding is needed. However, the code could be put into a Thingoid (a symbolic model with a lua script attached), so the artist can just drag and drop it into a scene and map the material file the Thingoid renders on the fly, on any of his own models. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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