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Posted

Hey ya I have a problem to gets LETheora working for me.I was reading the threads here but I can't complete this.

So here are my steps:

Copied everything to materials/Scripts/shaders

Downloaded Theora Playback Lib 1.0 RC2

Started Project in VS2010 ( also tested with VS2008) and included include und libs

When loading the clip my program stops with a error.

 

So I have only the lines: new Instance of The TheoraManager and the clip = mgr->LoadClip("bunny.ogg,...) ( not the real command ) and I get a runtime error.

 

What is wrong ??

(Maybe the LETheora.dll was compiled with a earlier version ? I don't know)

 

Would be cool to hear an answer from a successful build ;)

Posted

Try posting your code so people can atleast see what it is you are doing.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I only create the Manager and the clip.In the console stands: Initializing Theora...<1.0 RC2>

Create Video from Data Srouce: bunny.ogg

bunny.ogg: fileduration 32... Sec

Then follows an error.

 

Code:

 

#pragma comment(lib,"libtheoraplayer.lib")
#pragma comment(lib,"opengl32.lib")

#include <windows.h>
#include <gl/gl.h>
#include "TheoraVideoManager.h"
#include "TheoraVideoFrame.h"
int main()
{

    TheoraVideoManager *mgr = new TheoraVideoManager();

    //TheoraVideoClip *clip = mgr->createVideoClip( "bunny.ogg",TH_RGB,0,1);
    TheoraVideoClip *clip = mgr->createVideoClip( "bunny.ogg",TH_RGB,0,1);
    clip->setAutoRestart(1);
 delete mgr;
 delete clip;

    return 0;
}

Posted

What exactly do you think Nios LETheora is for?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Now I have the OpenAL 1.1 SDK but there aren't files like OpenAL_AudioInterface (this class inherit TheoraAudioInterface so I think it should be included in the Theora lib ? )

 

EDIT: Wonderfull after 100 tries to download all libs and SVN documents and 100 rebuilds of static and dynamic libs it works ( not realy but..).Now I have the problem that the first second of the sound of the bunny film is played in a loop and when I close the application it plays normaly on and close. But the question is why ??? Are there commands or adjustments to do ?

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