ParaToxic Posted November 29, 2012 Posted November 29, 2012 Hello I would like to make one entity first about 75% transparent and when I select it ( its a division of a kind of slider ) it shouldn't have any transparence anymore. I tried to use EntityColor and set the 4th component to 0.25 but it doesn't work. Is that possible without a shader ? Thanks Quote
Canardia Posted November 29, 2012 Posted November 29, 2012 You need to use a transparent texture, and also put the transparent object into the foreground world. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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