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Posted

Since tech demo public release some effects were added such as:

- fire muzzle effects, particles for shots

- particles for explosions

- blood particles on hits and gibbing

- blood decals on units when they getting damage and on the floor, when they gibbed

- few gibs beside a head, with a physics

Beginning of demo level can be seen here. Want to release the demo in few weeks.

  • Like 5

Check out Slipgate Tactics demo, which is made with Ultra Engine:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

  • Dreikblack changed the title to Slipgate Tactics Demo
  • 1 month later...
Posted

Released 8 patches with a lot of fixes since a demo launch:

https://dreikblack.itch.io/slipgate-tactics

Biggest features added in those patches:

- Tutorial level - to teach a basic mechanics one by one

- Quake 1 Music support and Music by @Eric Matyas (www.soundimage.org) with an attribution in Credits menu

  • Which music to play can be chose via Sound settings

- Improved AI

  • Bots can now destroy obstacles and chase Marines now more efficiently.
  • Also they come to fighting allies if can't see targets by themselves (on Hard difficulty)

- Stun mechanic - can caused by bump damage

  • Push enemies into obstacles to do bump damage
  • 1 bump damage to stun dogs, 2 to stun human
  • Stunned units can't do anything in their next turn, except for Marines who can use Will Points to gain Action Points

image.thumb.png.06ce884e097cb265ecdc29e75b06c792.png

  • Like 2
  • Upvote 1

Check out Slipgate Tactics demo, which is made with Ultra Engine:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

  • 3 months later...
  • 2 weeks later...
Posted

Keep improving visuals by syncing damage with animations and projectiles and fixing stuff.

  • Fixed PowerUp like Quad being vulnerable and it's outline which was rotating twice faster
  • Added auto save at new player turn
  • Fixed bot navigation when one of target can't be reached
  • Fixed potential Line of Sight for ramp tiles
  • Precache now cones (like shotgun one) to avoid micro-stutter on first use
  • Survey dialog on game exit - so maybe this time someone will fill it :D

https://dreikblack.itch.io/slipgate-tactics/devlog/952295/demo-patch-14

 

  • Like 2

Check out Slipgate Tactics demo, which is made with Ultra Engine:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

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