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Posted

Chuck this in your main loop and hit the 1 key, same could be done for navmesh I'm guessing

 

if(window->KeyHit(Key::D1))

{

if(camera->GetDebugPhysicsMode() == true)

camera->SetDebugPhysicsMode(false);

else

camera->SetDebugPhysicsMode(true);

}

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Posted

In Lua i put on camera script :

 

 

if window:KeyDown(Key.Space) then

self:SetDebugPhysicsMode(true);

end

 

it don't find SetDebugPhysicsMode and it's not listed in reference commands under camera object ?

Stop toying and make games

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