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As it is, the process requires - 

From the editor:

> Run Script  ( script imports entites unto the map )

> Save Map

> Exit Editor

> Reload Editor

> Reload map

After doing the above steps the script-imported entities are live, in the hiarchey tree and are selectable on the map field.

I was wondering how possible it would be to have script-imported mesh go live as if i was dragging and dropping an entity from the editors own explorer panel.

 

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