Alienhead Posted Saturday at 01:56 PM Posted Saturday at 01:56 PM As it is, the process requires - From the editor: > Run Script ( script imports entites unto the map ) > Save Map > Exit Editor > Reload Editor > Reload map After doing the above steps the script-imported entities are live, in the hiarchey tree and are selectable on the map field. I was wondering how possible it would be to have script-imported mesh go live as if i was dragging and dropping an entity from the editors own explorer panel. 1 Quote Alienhead Components and Software
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