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Error in dlls when using specific image fopr unknown reason


Go to solution Solved by Josh,

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Posted

idk which exactly format to use. This is BC1 (DX11), saved with Paint net. Tried to convert to png and back with Editor, but image became bluish

Ogre.zip

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char* argv[]) {
    //Get the displays
    auto displays = GetDisplays();

    //Create window
    auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);

    //Create user interface
    auto ui = CreateInterface(window);

    //Create a pixmap
    auto pixmap = LoadPixmap("Ogre.dds");

    //Show the pixmap
    ui->root->SetPixmap(pixmap);

    while (true) {
        const Event ev = WaitEvent();
        switch (ev.id) {
        case EVENT_WINDOWCLOSE:
            return 0;
            break;
        }
    }

    return 0;
}

 

Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

  • 1 month later...
Posted

The problem is this DDS file is invalid. Any DDS file using compression must have a power-of-two size. have dimensions that are divisible by four.

I am adding some additional error checking, but that will only cause this DDS file to not get loaded.

How was it created? Did you load a pixmap, convert to BC1, and save it in Leadwerks?

Let's build cool stuff and have fun. :)

Posted
6 hours ago, Josh said:

How was it created? Did you load a pixmap, convert to BC1, and save it in Leadwerks?

No, like i said i saved it with Paint.net editor with BC1 (DX11). Should been saved in BC7 - i forgot which one is work back then.

Should be mentioned somewhere which compression is correct and size divisible by four, because it's not intuitive and in Pain.net my file was totally valid.

Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

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