Dreikblack Posted May 24 Posted May 24 idk which exactly format to use. This is BC1 (DX11), saved with Paint net. Tried to convert to png and back with Editor, but image became bluish Ogre.zip #include "Leadwerks.h" using namespace Leadwerks; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create window auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]); //Create user interface auto ui = CreateInterface(window); //Create a pixmap auto pixmap = LoadPixmap("Ogre.dds"); //Show the pixmap ui->root->SetPixmap(pixmap); while (true) { const Event ev = WaitEvent(); switch (ev.id) { case EVENT_WINDOWCLOSE: return 0; break; } } return 0; } Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Dreikblack Posted May 24 Author Posted May 24 Manage to make it work with changing size, but background is not transparent in app Ogre.zip Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
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