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Making Leadwerks even more better

Posted by Josh Klint, 17 February 2017 · 0 views

The upcoming changes to the Steam curation process may mean we experience greatly reduced visibility in the Steam store, and I am preparing for that possibility.  The plan for quite a while has been to double down on the ease of use and learning that differentiates Leadwerks from every other game development system on the market.

To that end, I have begun...


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Beta Update Available

Posted by Josh Klint, 15 February 2017 · 0 views

A full update for Windows and Linux is now available on the beta branch which addresses several small...


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Marble Game Template

Posted by Josh Klint, 14 February 2017 · 0 views

Previously, I laid out a pretty complete design of the racing game template I want to build.  There's definitely enough there to build out the concept with very little left unanswered.

We are going to have a marble game template, because of its simplicity...


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The path we are on

Posted by Josh Klint, 12 February 2017 · 0 views

The path we are on Previously, I have talked about my plans for Leadwerks and how to get there.  In that blog I started with technical specs and went backwards with the path we would follow to achieve those goals.  Now I have begun to put some of these ideas into practice and...


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Beta update available

Posted by Josh Klint, 09 February 2017 · 0 views

An update to 4.3 is available on the beta branch.  This fixes it so the editor is not DPI-aware and will be scaled correctly if scaling on Windows is used.  This build is also built with a fresh install of Windows 10 and Ubuntu (but it shouldn't make any difference).

This is a full build for Windows and Linux, with C++ libraries included.  Game...


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Preparing for the release of version 4.4

Posted by Josh Klint, 07 February 2017 · 0 views

I am going to try something different this time and use the Thunderclap tool to promote the release of Leadwerks 4.4, which I have scheduled for April 3:
https://www.thunderclap.it/projects/52943-leadwerks-game-engine-4-4

Please sign up to help with the launch if you would...


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Beta update available

Posted by Josh Klint, 07 February 2017 · 0 views

An update is available on the beta branch for Windows, editor and Lua executables only.  This fixes a problem in the new light update system:
http://www.leadwerks.com/werkspace/topic/15713-shadow-update-editor-issues/
http://www.leadwerks.com/werkspace/topic/15716-43-child-entities-do-not-cast-shadows/

The animation shaders are also modified and they will...


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Followup on social media blog

Posted by Josh Klint, 04 February 2017 · 0 views

I'm going to focus on directing people to the Leadwerks mailing list and getting people to sign up for Leadwerks accounts.  This is much more valuable than social media followers we have no data for, or even Steam users we can't contact directly.

We do need something...


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Pausing Social Media

Posted by Josh Klint, 03 February 2017 · 0 views

Our website and Steam store page get traffic from a variety of websites.  Facebook, Twitter, and Google+ are pretty low in those rankings.  So I have to wonder, why am I advertising these social networks on every page in our website?  What are they doing for us?  It's not 2006.  Is Facebook even relevant?  My stats say not really.  It appears I am only...


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Leadwerks 4.3 RC3

Posted by Josh Klint, 02 February 2017 · 0 views

A full build is available for Windows and Linux on the beta branch on Steam.  This fixes a problem with the character controller physics and with the Alt key on Windows.

To upgrade 4.2 C++ projects to 4.3, you must add the following search...






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