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XML for Documentation Data

Posted by Josh Klint, 14 March 2017 · 0 views

I've been getting good results storing documentation data in XML files.  This allows me to make changes to the way documenation is displayed, without updating hundreds or thousands of pages.  I can also write documentation without as much HTML markup.  For example, bullets can automatically be inserted in line breaks for the syntax info. ...


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Help System Revision

Posted by Josh Klint, 14 March 2017 · 0 views

I'm not entirely happy with the output of HelpNDoc for a few reasons.  It outputs a great variety of formats, but doesn't do a spectacular job of any.  I hoped to use CHM for local help but these do not scale well on high-resolution displays, and the technology will not be updated by Microsoft.  HelpNDoc's HTML output is okay but not great, so I...


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Website Updated

Posted by Josh Klint, 09 March 2017 · 0 views

Our website has been updated with a new look and responsive design.  Here are a few highlights.

Landing page:


Product pages:


Screenshots used in the site from games will display the title and author when you hover the mouse over them.

Responsive layout scaled for...


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Web Development

Posted by Josh Klint, 02 March 2017 · 0 views

I have a few preview images to show you my progress with the implementation of my design for the website refresh.  Enjoy.







Here's a new version of the view image page.  It's pretty bold.  The image stretches to its max dimensions, and a dark background is...


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Website Concepts

Posted by Josh Klint, 27 February 2017 · 0 views

Here are some concepts I came up with for the site redesign.







The bold no-bull**** interface of itch.io inspired this design:



I think what will work best is if the designer takes my rough sketches, turns it into a clean...


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Website Design

Posted by Josh Klint, 26 February 2017 · 0 views

With the upcoming uncertainty that Steam Direct introduces to Steam sellers, I am putting more effort into our website, because it may be the primary channel through which new users discover Leadwerks in the future.  Although the functionality of our site is awesome, the visual design is rather outdated and it's time for an actual designer to take over....


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Website Updates

Posted by Josh Klint, 25 February 2017 · 0 views

I've successfully pulled every website page out of the Invision Power Board CMS that I...


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Making Leadwerks even more better

Posted by Josh Klint, 17 February 2017 · 0 views

The upcoming changes to the Steam curation process may mean we experience greatly reduced visibility in the Steam store, and I am preparing for that possibility.  The plan for quite a while has been to double down on the ease of use and learning that differentiates Leadwerks from every other game development system on the market.

To that end, I have begun...


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Beta Update Available

Posted by Josh Klint, 15 February 2017 · 0 views

A full update for Windows and Linux is now available on the beta branch which addresses several small...


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Marble Game Template

Posted by Josh Klint, 14 February 2017 · 0 views

Previously, I laid out a pretty complete design of the racing game template I want to build.  There's definitely enough there to build out the concept with very little left unanswered.

We are going to have a marble game template, because of its simplicity...






March 2017

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