Jump to content

Search the Community

Showing results for tags 'LCP'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets
  • BATTLE LEAGUE's Mods

Blogs

There are no results to display.

There are no results to display.

Forums

  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Linux
    • OSX
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • BATTLE LEAGUE's Topics
  • Away from Home's Zone Script
  • Away from Home's General
  • Away from Home's Zone Rigging / Modeling
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots
  • Muerte's Discussion

Categories

  • Records
  • Entity
  • Command Reference
  • Vec3
  • Vec4
  • Script Reference
  • Shader
  • Index
  • Material
  • Object
  • Buffer
  • Asset
  • Font
  • Shape
  • Sound
  • Texture
  • App
  • Context
  • Model
  • Light
  • DirectionalLight
  • PointLight
  • SpotLight
  • Attractor
  • Camera
  • Emitter
  • Listener
  • Pivot
  • Bone
  • Sprite
  • FileSystem
  • Key
  • Source
  • Surface
  • Math
  • AABB
  • dVec3
  • Mat3
  • Mat4
  • Plane
  • Transform
  • Vec2
  • Vec3
  • Vec4
  • Mutex
  • Prefab
  • PickInfo
  • Map
  • Stream
  • System
  • Thread
  • Time
  • Window
  • World
  • Driver
  • SoundDriver
  • GraphicsDriver
  • PhysicsDriver
  • OpenGL2GraphicsDriver
  • OpenGLES2GraphicsDriver
  • OpenALSoundDriver
  • NewtonDynamicsPhysicsDriver
  • Draw
  • Color
  • Blend
  • Joint
  • Debug
  • Component
  • Steamworks
  • LensFlare
  • Vehicle
  • Decal
  • Quat
  • Leaderboard
  • Probe
  • Analytics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 2 results

  1. Hello everyone. First I want to apologize that the Leadwerks Community Project didn't really worked the way I hoped it would. Most part of it is surely my mistake. I wanted to keep the development as open as possible. That resulted in me trying to put a open source like approach on it. That went so far in trying to have all the details defined by votes and forum discussions. That combined with the lack of a proper forum software that sends emails if someone answered to a thread or having a proper voting in the forum ended in a really low participation. I am sure some members would like to continue but when I tried to turn the rudder to safe the project it was mostly already too late and a bad choice of time (and a mistake from me with the different time zones) As everyone can see a lot went wrong, but I would like to try not letting it die completely which is why I post this now here. For the meeting only one member so far has responded but that is just not enough. If someone is still interested in the project please message me or post here. The plans are as following: 1. Have a meeting in a chat with as many members as possible to get all the details of the project together. I have done a mindmap for a start with all the decisions so far and questions I think are important to discuss. 2. Define more detailed on which part everybody will work on. 3. Possibly repeat a meeting when a specific goal was reached. To make a fresh start I think I will need to delete every user from redmine who does no longer respond or don't want to participate anymore. If he has created something for the project I would love to keep it, otherwise that part will be removed. If there is anything else what I should optimize I am open for suggestions.
  2. Hello everybody. Now that the Winter Games Tournament is over i would like to ask if anyone is interested in a new Leadwerks Community Project? I know everyone is currently busy with their own games But since the last one didn't really finished as i have hoped. (i think it was more or less canceled but still playable which was nice) And i notice that i am more productive if there is some teamwork involved i wanted to ask if anyone here is possibly interested so i made a vote. I can provide versioning hosting with backups, ticketing system etc. From the last Community Project i know it was intended that everyones work-part was as much excluded from everyone else as possible so it does not get messy. But i didn't really liked that approach. I want to still have everyone on a specific part working but not completely unknown of everything else going on. Please only vote Yes if you are really interested. For some genres i think it will be required for some people to use the C++ Version. ( at least the core developer(s) ) but most should be possible with pure LUA. So please vote. I was thinking the last few days about this and if i should start this but i think we can do this.
×
×
  • Create New...