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Showing results for tags 'Pivot'.
Found 4 results
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Particle emitter pivot is invisible. It's very hard to select an emitter object unless you do it through the scene panel. However the pivot becomes visible once you delete the emitter and undo. Emitter will re-appear along with the pivot "cube".
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I noticed that suddenly I could not see shadows on 3d-models. After some hairpulling, I noticed that shadows disappear if you group stuff under pivot. Again pivot makes problems that seems NOT to be related at all. This is really annoying. Don't get me wrong, I love so many aspects in Leadwerks, but these times it feels that I'm fighting against the editor more than trying to solve problems with my game or code... But, is this a known problem? Or am I using pivots wrong? Here, same scene with everything grouped under pivot and without.
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I wish there was a pivot button on the left toolbar. Because I have begun to use pivots in the editor as placement markers for objects and other kinds of stuff made in C++, and I find it cumbersome to add pivots by "Object->Misc..->Pivots". If this button exist I would not have to leave the Scene tab as I am interested in add a pivot then immediately start naming it.
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a pivot button under the directional light on the left toolbar would be nice.