Jump to content

Search the Community

Showing results for tags 'Pivot'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets


There are no results to display.

There are no results to display.


  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Linux
    • OSX
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • Arena Shooter's Forum
  • BATTLE LEAGUE's Topics
  • Away from Home's Zone Script
  • Away from Home's General
  • Away from Home's Zone Rigging / Modeling
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots
  • Dark Age Mist's Videos


  • Games

Product Groups

  • Leadwerks
  • Model Packs
  • Gear

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Found 4 results

  1. Particle emitter pivot is invisible. It's very hard to select an emitter object unless you do it through the scene panel. However the pivot becomes visible once you delete the emitter and undo. Emitter will re-appear along with the pivot "cube".
  2. I noticed that suddenly I could not see shadows on 3d-models. After some hairpulling, I noticed that shadows disappear if you group stuff under pivot. Again pivot makes problems that seems NOT to be related at all. This is really annoying. Don't get me wrong, I love so many aspects in Leadwerks, but these times it feels that I'm fighting against the editor more than trying to solve problems with my game or code... But, is this a known problem? Or am I using pivots wrong? Here, same scene with everything grouped under pivot and without.
  3. I wish there was a pivot button on the left toolbar. Because I have begun to use pivots in the editor as placement markers for objects and other kinds of stuff made in C++, and I find it cumbersome to add pivots by "Object->Misc..->Pivots". If this button exist I would not have to leave the Scene tab as I am interested in add a pivot then immediately start naming it.
  4. a pivot button under the directional light on the left toolbar would be nice.
  • Create New...